Double Dribble
Konami

How to begin

The Pre Game Warm Ups

Offensive Control

Control Pad
Allows you to move only the flashing player in eight different directions.

Select Button
Not used during game conditions.

Start Button
Starts and pauses the action.

B Button
Lets you shoot the ball. Press button to jump. Release it to shoot. Also use
the B button when shooting free throws.

A Button
Aim your man toward the nearest receiver who will begin flashing and press A
button to pass. Also use A button when taking the ball out of bounds.

Defensive Control

Control Pad
Moves your flashing defenseman.

Select Button
Not used during game conditions.

Start Button
Starts and pauses the action.

B Button
This is used when your flashing defenseman is out of position. When pressed,
it switches your control to a defenseman closest to the opponent with the
ball.

A Button
This is your steal button. To steal the ball, you must first get in front of
the ball carrier and then press the A button.

The Game Screen

Period (One game consists of 4 periods)
1 player score
2 player or computer score
Remaining time

Fouls: Blocking and pushing.

Violations:
1. Traveling
2. Holding the ball without dribbling for 5 seconds.
3. Not getting the ball across half court in 10 seconds.
4. Not taking a shot within 24 seconds of taking possession.

The Slam Screen

When your offensive man breaks into the open and drives for an uncontested
lay-in, the slam screen will automatically appear, and one of three rim
rockin' slams will light up the stadium.

The style of slam is randomly chosen by the computer.

In-Bounding The Ball

Getting the ball in bounds is a key fundamental of the game. Aim your coolest,
most level-headed player toward a teammate, which will cause the teammate to
start flashing. Then, while holding down the control pad, push button A.

But remember. You only have five seconds to get the ball into play or it's a
violation.

The Three Points

Just like the pros, your home court has a three point line to challenge your
team's best shooter. So if you have the touch to launch pin-point jumpers from
way out, you're awarded three points instead of two.


 

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