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Double Dribble
Konami
How to begin
The Pre Game Warm Ups
Offensive Control
Control Pad
Allows you to move only the flashing player in eight different directions.
Select Button
Not used during game conditions.
Start Button
Starts and pauses the action.
B Button
Lets you shoot the ball. Press button to jump. Release it to shoot. Also use
the B button when shooting free throws.
A Button
Aim your man toward the nearest receiver who will begin flashing and press A
button to pass. Also use A button when taking the ball out of bounds.
Defensive Control
Control Pad
Moves your flashing defenseman.
Select Button
Not used during game conditions.
Start Button
Starts and pauses the action.
B Button
This is used when your flashing defenseman is out of position. When pressed,
it switches your control to a defenseman closest to the opponent with the
ball.
A Button
This is your steal button. To steal the ball, you must first get in front of
the ball carrier and then press the A button.
The Game Screen
Period (One game consists of 4 periods)
1 player score
2 player or computer score
Remaining time
Fouls: Blocking and pushing.
Violations:
1. Traveling
2. Holding the ball without dribbling for 5 seconds.
3. Not getting the ball across half court in 10 seconds.
4. Not taking a shot within 24 seconds of taking possession.
The Slam Screen
When your offensive man breaks into the open and drives for an uncontested
lay-in, the slam screen will automatically appear, and one of three rim
rockin' slams will light up the stadium.
The style of slam is randomly chosen by the computer.
In-Bounding The Ball
Getting the ball in bounds is a key fundamental of the game. Aim your coolest,
most level-headed player toward a teammate, which will cause the teammate to
start flashing. Then, while holding down the control pad, push button A.
But remember. You only have five seconds to get the ball into play or it's a
violation.
The Three Points
Just like the pros, your home court has a three point line to challenge your
team's best shooter. So if you have the touch to launch pin-point jumpers from
way out, you're awarded three points instead of two.
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