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Destiny of an Emperor
Capcom, U.S.A.
Getting Started
GAME START - Shows you previous games saved on the cartridge.
REGISTER HISTORY BOOK - Starts new file for player.
ERASE HISTORY BOOK - Removes previous game file.
COPY HISTORY BOOK - Copies existing file so you can start from a point that
you have previously achieved without risking losing what you have gained.
The controls for the set up portion of the game are straightforward. the UP
and DOWN indicators on the control pad move the arrows throughout the several
menus. Pressing the B button will be taken as a NO in a yes/no situation, or
it will take the player back to the previous screen.
Pressing the A button allows you to select an option.
Pressing the SELECT button during most parts of the game will bring up the
status screen (discussed later).
Pressing the START button gets you off the title page.
The Status Screen
This screen gives the player the basic information regarding the condition of
his main characters and their followers. Each Warlord in the game represents
a group of men. The number of men in this group can range from a few to an
amount equal to an army.
In the main box of the Status Screen are listed the leader and his companions.
You must select STRAT to designate your Strategist. The numbers next to the
Warlord's names represent the number of men in the Warlord's party and the
maximum number of men that can be led by that Warlord. The picture and name
of the leader are shown above the main box.
A star next to the name of a Warlord identifies that character as the
Strategist. Not every character can become a Strategist! The use of
"tactics" in battle is comparable to using magic, and not every character is
so gifted. To the right of the main box is the name of the Strategist and two
abbreviations: TP- Tactical Points. How many units of tactical energy your
character has obtained. MTP- Maximum Tactical Points. The maximum tactical
points the player's character can currently acquire.
The upper box in the Status Screen shows:
1. The current level of experience that the party has achieved.
2. The totals for money and food that the party has collected.
3. The total of experience points that the party has earned.
The Play of the Game
Again, each Warlord represents a following of men. The game begins with the
player's characters walking through the countryside of ancient China. As the
characters travel through this world they will encounter people that they will
need to converse with. To do this, press the A button while facing the new
character. This will bring up the COMMAND SCREEN.
Pressing the A button again on the TALK selection will engage the player in
conversation. The B button will take you out of the Command Screen.
The next selection from the Command Screen is CHECK. This selection allows
the player's character to examine an area or item that is encountered.
The FORMATION selection on the Command Screen dictates the leadership of the
party and the "marching order" as well. Arrange the order of party members by
level of strength.
The next option on the Command Screen is GENERAL. This stands for general
information regarding a Warlord. A new screen will appear showing the
following stats:
Characteristics of the Warlord
STR - Strength, INT - Intelligence, A.P. - Attack Points, A.C. - Armor
Construction (Basic units of protection), T.P. - Tactical Points.
This screen also lists the amount of soldiers that follow the Warlord, how his
army is equipped, and the different tactics that are available to the Warlord.
The last category of the Command Screen is ITEM. This selection allows the
player to equip his characters before they go to battle.
The Battlefield
This is where experience is earned. Every battle is broken down to rounds.
Choices are necessary for each round of fighting. The leader of the player's
army has the greatest selection of choices. Each Warlord in the player's army,
starting with the leader, chooses which enemy to engage with its army or
tactics. The choices are:
BATTLE - Attack the specified opponent.
TACTIC - Use tactics (if available).
DEFEND - Use if Warlord is weakened.
ITEM - Use item (i.e. Power Pill).
The next three choices are available only for the leader.
ALL-OUT - This is different from the regular battle scenario. If this is
chosen, the player's army attacks the enemy army until one side emerges
victorious. It's the quickest way to do battle, but it doesn't allow for
much planning. Pressing the B button will stop the battle and bring you back
to the battle selection screen.
RETREAT - This is a risky way to disengage from battle. If unsuccessful, the
enemy army will hunt down and destroy the player's army.
REPORT - Spy information regarding the enemy's Warlords. This information
can assist the player in his battle strategies.
Items & Their Functions
ELIXIR A thru D - Remedy for recovering soldiers powers. "A" is the weakest
and "D" is the strongest.
RESURRECT - Remedy for resurrecting a defeated Warlord.
POWER PILL - When used, it makes the fighters unusually strong. Damage in
attacks are increased.
STEED - A present for a captured enemy Warlord to persuade him to join your
side.
THE SMOKE POT - Conceals the location of your traveling party from the enemy.
GULLWING - A magical fan made from gull feathers that teleports the army to a
predetermined castle.
The following items are not sold by the trader.
GOLD KEY - The key to the safe in Wang Yin's mansion in the ruined city of
Luo Yang.
GEMSWORD - A precious item that is valued more as an art object that as a
weapon.
INTRO LETTER - Shui Jing will not meet with you until you can present him with
this item. It comes from one of his friends.
GUN POWDER - This will clear blocked passageways in caves.
IRON ORE - The finest swords are made from this ore.
CHI TU MA - The King of the horses. This horse can run great distances
without getting tired. The Warlord that rides this horse increases his
agility to a great extent.
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