<b><font size="5" face="Arial Black">BOMBERMAN&nbsp;<br> </font></b></p> <p><font face="Arial" size="3"><b><u><font color="#FF0000">CONTROL FUNCTIONS<br> </font></u>&nbsp;UP- Moves Bomberman up&nbsp;<br> RIGHT- Moves Bomberman right&nbsp;<br> LEFT- Moves Bomberman left&nbsp;<br> DOWN- Moves Bomberman down<br> B BUTTON- This button is used when you pick up the remote controlling explosion panel&nbsp;<br> A BUTTON- Lays down a bomb&nbsp;<br> SELECT- When the title screen appears, choose START or CONTINUE. Make your choice by pressing select button.&nbsp;<br> START- If you press START, the game will start if START is selected, the game will start anew from screen 1, if CONTINUE is selected, the game will progress from the last screen of the most recently played game.&nbsp;<br> PAUSE- A game can be temporarily halted by pressing the START button. To start the game, you simply press the START button again.&nbsp;</b></font></p> <p><font face="Arial" size="3"><b><u><font color="#FF0000">HOW TO PLAY THIS GAME<br> </font></u>Bomberman's goal is to reach the surface of the earth. However, his initial point of departure is deep in the bowel in the earth, so Bomberman must search for exitways and make his way upwards, level by level. Of course, enemy forces are lurking throughout the labyrinth, and Bomberman must overcome each and everyone in order to advance to the next level. If he should touch any of the enemy or be caught in the flames of exploding bombs, he's out for the count, so extreme caution is urged. The exitways are concealed among the brick walls and can only be found by dissolving bricks by the flames of exploding bombs, also concealed in brick walls are &quot;power-up&quot; panels, which Bomberman collects in order to increase his power.&nbsp;<br> </b></font></p> <p><font face="Arial" size="3"><b><u>BOMBS</u>- In the earliest stage of the game, only one bomb can be set at a time and it has very weak firepower. As &quot;power-up&quot; panels are taken in, the bombs become easier to use and more lethal.&nbsp;</b></font></p> <p><font face="Arial" size="3"><b><u>BRICKS</u>- These dissolve when hit by the flames of exploding bombs. Hidden within the bricks are exitways and &quot;power-up&quot; panels, so it is wise to bomb out as many bricks as possible.&nbsp;</b></font></p> <p><font face="Arial" size="3"><b><u>CONCRETE</u>- Concrete walls aren't damaged by bomb fires, so Bomberman can take shelter from exploding bombs.</b></font></p> <p><font face="Arial" size="3"><b><u>EXITWAYS</u>- There are to be found among the bricks. After overcoming all enemies, Bomberman stands over the exitways to proceed to the next level. However, Bomberman is in real trouble if an exitway is hit by a bomb.&nbsp;</b></font></p> <p><font face="Arial" size="3"><b><u>POWER-UP PANELS</u>- These panels turn up occasionally among the bricks. There are several different types of panels with different effects, For example, in the illustration below, a panel is shown that has a picture of a bomb. When this panel is picked up, the number of bombs can be set at one time. The pictures seen on the panels show their various effects. There are levels that can not be cleared if Bomberman does not collect a large number of power-up panels, so panels should be picked up whenever they are found.&nbsp;</b></font></p> <p><font face="Arial" size="3"><b><u><font color="#FF0000">ENEMY CHARACTERS<br> </font></u>There are 8 types of enemy characters. Each type moves in its own particular fashion, so it's wise to learn their moves. If all enemies on a single level can be knocked out by 7 bombs, a player's scores will increase greatly. VALCOM - 100 pts.<br> O'NEAL- 200 pts.&nbsp;<br> DAHL- 400 pts.&nbsp;<br> MINVO - 800 pts.&nbsp;<br> OVAPE - 100 pts.&nbsp;<br> DORIA - 2000 pts.&nbsp;<br> PASS - 4000 pts.&nbsp;<br> PONTAN - 8000 pts.&nbsp;</b></font></p> <p><font face="Arial" size="3"><b><u><font color="#FF0000">BONUS LEVELS<br> </font></u>&nbsp;A bonus level is awarded after the consecutive five levels are cleared. The objective on bonus level is to take out as many enemies as possible within a limited time. On these levels, Bomberman can't be hurt by exploding bombs, so dump the explosives as much as you can.&nbsp;</b></font></p> <p><font face="Arial" size="3"><b><u><font color="#FF0000">CONTINUE PLAY<br> </font></u>This function makes possible extension of a game under the same conditions ever after a game is nominally over. It involves somewhat complicated features, but once a player learns secret codes, games can be stored and continued at any time. When a game is finished, a secret code made up of alphabet characters (A-P) is displayed. If these are memorized and input, the computer restores your game. Be sure to record the secret codes as not to make any errors in code input. How to input codes- Try to use recorded secret codes to restore a game. Start by selecting &quot;CONTINUE&quot; on the title screen. Then press the &quot;START&quot; button. A screen will appear, asking players to input secret codes. Use the directional button to select letters of the alphabet and press button 1 to input them, if the directional button is pressed to the right, characters will appear on screen in alphabetical order; if pressed up, down or to the left, characters will appear in reverse order. If you input all characters correctly, the previous game will be restored. Do all character input carefully, because a single error will make it necessary to start over from the beginning.&nbsp;<br> </b></font><!--msnavigation--></td></tr><!--msnavigation--></table><!--msnavigation--><table border="0" cellpadding="0" cellspacing="0" width="100%"><tr><td> <p><b><font face="Arial">[ </font><a href="../../../../index.htm"><font color="#00FFFF"> Home</font></a> <font face="Arial">] [ </font><a href="../../../../Comics/Comics.htm"> <font color="#00FFFF">Comic Headquarters</font></a> <font face="Arial">] [ </font><a href="../../../../video_games.htm"><font color="#00FFFF">Video Game Headquarters</font></a> <font face="Arial">] [ </font> <a href="../../../../Comic%20Ads/comicads.htm"><font color="#00FFFF">Comic Ads</font></a> <font face="Arial">] [ </font> <a href="../../../game%20ads/video.htm"><font color="#00FFFF">Video Game Ads</font></a> <font face="Arial">] [ </font> <a href="../../../../Comics/Covers/comic_scans.htm"><font color="#00FFFF">Comic Covers</font></a> <font face="Arial">]<br> [ </font><a href="../../../../video_game_blog.htm"><font color="#00FFFF">Video Game Blog</font></a> <font face="Arial">]&nbsp; [ </font> <a href="../../../Retrotimes/retrogam.htm"><font color="#00FFFF"> Retrogaming Times</font></a> <font face="Arial">] [ </font> <a href="../../../BitAge/bit_age_times.htm"><font color="#00FFFF"> Bit Age Times</font></a> <font face="Arial">] [ </font> <a href="../../../../justnewsprint/just_newsprint.htm"><font color="#00FFFF">Just Newsprint</font></a> <font face="Arial">] [ </font><a href="../../../../whats_new.htm"> <font color="#00FFFF">What's New</font></a> <font face="Arial">] [ </font> <a href="../../../../table_of_contents.htm"><font color="#00FFFF">Table of Contents</font></a> <font face="Arial">] <br> Tomorrow's Heroes </font><font face="Times New Roman">© </font> <font face="Arial"><a href="mailto:tomheroes@aol.com"><font color="#00FFFF">Tom Zjaba</font></a> 1997 - 2008&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </font></b></p> <p><b><font face="Arial">Want to advertise on this site?&nbsp; <a href="../../../../advertise.htm"><font color="#00FFFF">Click here</font></a>!<br> Want to link to the site?&nbsp; <a href="../../../../banners.htm"><font color="#00FFFF"> Click here</font></a>!</font></b></p> </td></tr><!--msnavigation--></table></body> </html>