Bump 'n' Jump
* Coleco's Expansion Module #2
* ColecoVision Controllers
* Super Action Controllers
* For One or Two Players
* Select from Four Skill Levels
BUMP 'N' JUMP is no ordinary driving game! There are new twists in this road race that combines the bumper-bouncing action of a demolition derby with the speed and
skillful maneuvering of a Grand Prix.
Maneuver your way out of a tight spot, then put the pedal to the metal, step up to 220 mph and pull away from the pack.
Bump into other cars on the roadway to send them crashing. Jump to clear water hazards or to vault over an opponent.
Land on other racers to earn points and eliminate them from the competition.
Race through all kinds of roadways, each with its own set of hazards. You'll travel over wide four-lanes, narrow
causeways and oddly jagged two-lanes. Watch out for dangerous center islands, dirt piles dropped by the dump trucks and
small water hazards.
Coleco's Expansion Module #2 driving unit gives you the feel of a real road race. Whether you're a driver of Indianapolis
500 class, or a beginner with a learner's permit, BUMP 'N' JUMP has a challenge to fit your driving skill.
GETTING READY TO PLAY
MAKE SURE THE COLECOVISION OR ADAM IS OFF BEFORE INSERTING OR REMOVING A CARTRIDGE.
If you are using Expansion Module #2, assemble it as shown in its owner's manual. Connect the module to Port 1
of the ColecoVision console or ADAM. Connect a hand controller to Port 2. Turn power ON.
Driver uses Expansion Module #2 or a hand controller connected to Port 1.
Two-Driver Game (Alternating Drivers)
Drivers take turns using Expansion Module #2; or Driver 1 uses a hand controller connected to Port 1 and Driver 2
uses a controller connected to Port 2.
NOTE: If you are using Expansion Module #2, it is useful to use Pause to freeze the game until the new player has settled
into the equipment.
Driver 1 goes first and drivers take turns. Each turn lasts until a racer is wrecked or a roadway pattern is completed. Play
then shifts to the next driver.
Choose Your Challenge
Press the Reset Button (Cartridge Reset on ADAM) and the Title Screen appears on your TV. Wait for the Controller
Option Screen to appear. Press the appropriate keypad button to select the type of controller you will be using.
Then the Game Option Screen appears. It shows a list of options for selecting number of players and skill level:
Skill 1 is the easiest, just right for beginning drivers with permits.
Skill 2 is harder. Opponent cars are harder to bump, no leisurely Sunday drive!
Skill 3 is even harder! You'll need sharp eyes and quick reactions!
Skill 4 is the toughest challenge of all!
Make your choice by pressing the corresponding number button on either controller keypad.
USING YOUR CONTROLS
Before the race gets started, use keypad buttons to select the type of controller, the number of drivers and the skill
option. After the game is over, press * to replay your game option; press # to go back to the option screen to choose
To pause the action during a game, press * on your controller. The game screen disappears and the theme song
continues to play. When you press * again, the game screen reappears at the point at which you paused. There is
a brief delay for you to size up the situation before play begins again.
When Using Expansion Module #2:
1. Steering Wheel: Turn the wheel clockwise to move your racer to the right; turn the wheel counterclockwise to move it to the left.
2. Foot Pedal: Press the Foot Pedal to accelerate. Release the Foot Pedal to maintain current speed.
3. Control Stick (ColecoVision Controller): Press the Control Stick up (away from you) or down (toward you) to
When Using ColecoVision or Super Action Controller
1. Control Stick:
Press the Control Stick left or right to move your racer in the selected direction. Press the Control Stick up (away from you) to increase your speed. Release it to maintain your present speed. Press the Control Stick down (toward you) to decrease to a minimum speed.
NOTE: Your racer will coast at the same speed until it bumps an object or jumps. It then changes speed.
2. Side Buttons (Standard Controller): Press either Side Button to jump.
3. Yellow and Orange Action Buttons (Super Action Controller): Press the Yellow or Orange Action Button to jump.
NOTE: On the Super Action Controller, the-Speed Roller and Purple and Blue Action Buttons are not used.
HERE'S HOW TO PLAY
There are 20 different roadway patterns in BUMP 'N' JUMP. To complete a pattern, you must race through a
tricky, treacherous course! Each pattern begins on the roadway and ends at the gas pump, where you refuel before the
next leg of the race. When you've concluded Pattern 1, each successive pattern takes you through a season of the year:
spring, summer, fall, winter and so on. The upcoming season is indicated on the scoring screen. Every pattern contains
different hazards, each more difficult than previous ones. How far can you cruise through the year?
Players, start your engines!
The race is on! As the game begins, your red racer is at the bottom center of the roadway. Traffic is heavy, with opponent
cars on your left and right. More cars will appear ahead of you and behind you as you move down the road. Press the
Control Stick up (away from you) and your speed increases. Pull it down (toward you) and your racer slows down. If you
are using ColecoVision Expansion Module #2, press down on the Foot Pedal to increase speed; let up on the
pedal to decrease speed. Now that you have the feel of your controls, you're ready to use your skill, strategy and
nerve to score points and leave the competition in the dust!
Eliminate your opponents by bumping their vehicles with your racer and forcing them off the road. They crash and
you earn points. But use caution! When you bump, you can lose speed. If you are hit from behind, your racer speeds up,
but you can veer off course. If you drive too near a border, you can be bumped into it by an opponent car and . . . crash!
Racing Tip: Set up a chain reaction by bumping opponent cars into each other, while you stay safe in the center of the
road! Would we steer you wrong?
Jump to it!
If you can't bump 'em--jump 'em. When your speed reaches 100 mph or more, your racer can turn into a magnificent flying
machine. Jump over cars or any hazard in your path. The JUMP OK signal will let you know when you're moving fast
enough. Press either Jump Button on the controller and it's up, up and away! If you are using ColecoVision Expansion
Module #2, push the Control Stick up or down to jump.
Your racer can be steered left or right even while airborne. Land on an opponent to eliminate it and earn points, with no
damage to your own car. As with bumping, your car slows down during a jump or when you land on a competitor, so be
sure to get your speed up again!
Racing Tip: Pull back on the Control Stick or release the Foot Pedal to slow down during a
jump, sometimes it's necessary!
In addition to opponent cars, there are two other types of vehicles on the road that pose a hazard to your racer. Dump
trucks drop loads of dirt in your path, causing your racer to crash. Heavy, lumbering tanks knock you farther than you
bump them, and can send you into a dangerous skid!
Waterway to go!
When you hear a beeping sound and see the Jump Ahead signal on the screen, be warned that a waterway lies dead
ahead! There's only one way to avoid ending up in the soup, jump! Remember, your racer must be going 100 mph or
more. Sail over the water and try to land safely on the road on the other side.
Stay alert, though! Sometimes it will take multiple jumps to reach the other side, as there may be one or more small islands
between you and the roadway. Hop from island to island and be ready to jump when you land! If you don't make it, you lose a racer.
Playing it safe
Surprise! There's an extra bonus, a special reward for safe and skillful driving. If you make it through a season without
eliminating any opponent cars, you get 50,000 bonus points!
Racing Tip: Swerve carefully around cars when you're going for the big points. Watch out for obstacles in the road.
Hitting any of them means a sure smash-up!
The End Of The Road
When all your red racers have been eliminated, your total points appear on the scoring screen. Push the Jump Button
within five seconds to continue your game. If you are using ColecoVision Expansion Module #2, push the Control
Stick up or down to continue your game. Your score returns to zero, and you receive five new racers, but you'll
start the new competition at the beginning of the same pattern you were in when your last racer crashed.
If you do not wish to continue your last race, press * after the Game Over screen to replay your game option. Press #
to return to the Game Option screen and choose another challenge.
The Reset Button on the console stops the game and returns you to the Title Screen. It can be used to start a new
game at any time or in the event of game malfunction.
To score points, you must eliminate opponent cars, either by jumping and landing on them or by bumping them into
borders so they crash.
ACTION COMPLETED POINTS
Opponent car eliminated ............200-500
Jumping onto an island ................1000
Pattern completed bonus ..Cars eliminated X 300-500
Safe driving bonus ..................50,000
Points are also accumulated for distance traveled along the roadway. A bonus racer is awarded at every 30,000 points.