
Year One
Issue
One
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Here is the first issue of the newsletter! The first thing you will
notice is how short it was. Quite a difference from the epics we put out now!
Featured first question of the month!
Issue Two
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This
issue was a bit bigger and featured the first video game reviews. They
were newer games, but it was a start.
Issue Three
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Another
small increase in size. This one featured a story about a guy who tried to
sell me some prototyes. I personally think it was a con job. Also
featured an article about Imagic and the Intellivision.
Issue Four
- This
issue was the same size as issue #3. "A Deeper Look" debuted in
this issue as did my first mention of MAME! This also debuted my first
personal story from gaming in my youth.
Issue Five
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This
issue was a big increase in size from issue #4. This was also the first
themed issue, with the theme being sequels. Also, the MAME reviews began
here.
Issue Six
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Another
jump in size and another themed issue! This time it was Pacman and the
clones that were the basis of the theme. A few articles I am proud of were
"Pacman, the Babe Ruth of Video Games" and "Putting a High Price
on Inferiority".
Issue Seven
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This
issue saw a 25% increase in size and the debut of another long running column,
"The Many Faces of" where I would look at the same game on different
platforms. Also, this issue featured the "Classic Video Game
Quiz"!
Issue Eight
- This
issue went the opposite way as it was about 40% smaller than the previous
issue. I did a column at the end that dealt with why I do this newsletter
as I had some people who seemed puzzled that I would spend so much doing it and
not charge for it. This was an Activision themed issue.
Issue Nine
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Another
themed issue, this time Parker Bros were the subject. I also discussed
about whether or not there should be a monthly price guide for games and
reviewed the V-Stick.
Issue Ten
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This
issue was the beginning of a change! Gone were the days when I wrote the
entire issue. Fred Wagaman and Doug Saxon both came aboard as writers and
helped usher in a new era! I did an article complaining about limited
edition games (the one in question was "The Core" one which never came
out and alot of people lost money on).
Issue Eleven
- This
was a huge issue and say four contributors! Rayth Orlea (also known as
Reptile) and Paul Smith joined Fred and Doug! Also this featured a few new
columns including "What's Happening in the hobby" and "eBay
Gaming Trends, which later became "eBay Notes". My first
interview was here as I talked to programmer of Venture 2 and Grandpa Pacman,
Lafe Travis. Also a regular feature of questions asked to Andrew Davie, a
game programmer of many games started here. Lastly, I started my first prose
story, Return to Pacland.
Issue Twelve
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The
final issue of the first year! Another large issue with multiple
contributors! This issue also featured a review with Warren Davis, who
programmed Q*Bert and just released the Faster, Harder, More Challenging Q*Bert rom to MAME.