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Bit Age Times |
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Issue #18 -
June 30th, 2002 |
I would strongly advise gamers with
addictive/obsessive tendencies to skip this article, collecting Neo games is
extremely damaging to both your social life and to
what is probably an already mangled bank balance. It can also
however be very rewarding and provides the finest 2D gaming you're
going to find anywhere. It was always regarded as
an underground or cult system, due the huge mounds of cash required to join
the ranks of Neo owners. Times have changed
however and it’s now possible to build an impressive and enjoyable
collection without selling a kidney or peddling your ass on the
streets.
There are 3 distinct avenues to collecting/playing Neo games: Home-cart, CD
and MVS. I'll run through the pros and cons of
each briefly.
CD: Definitely the cheapest route to Neo goodness, hardware-wise you have a
choice of 3 consoles. Neo CD Front Loader, which was the original Neo CD,
released in limited numbers (25,000 units and only in Japan) before
the change to Neo CD Top Loader, (Jap, US and Euro
versions) which is by far the most common. The CDZ
was released in parallel with the Neo CD towards the end of its life span
(Japan only), it has slightly faster loading times than
the normal CD unit. Software is very cheap, most titles can be picked
up for $20 or less (a few like Brikinger/Ironclad
run to the hundreds though). OK, so its cheap, but
there has to be a catch right? Right, software releases stopped at King Of
Fighters '99 so you are missing out on stuff like Metal Slug X/3, Mark of
the Wolves etc. That's not the biggest drawback though,
the loading times are an absolute bitch on the later releases. The
Neo CD
has a single speed CD-Rom, you will be waiting up to a minute between rounds
in games like Last Blade which IMO completely spoils the flow. The Neo CD
itself is a beautiful piece of hardware though, huge, very black and
well built with the best joypads ever (seriously).
Price-wise you're looking at about $150 for top
loader, $200 for a front loader and probably $250 for a CDZ.
Homecart (AES): First, let me say this option need not be as expensive as
you may think. Games all cost $260+ when new but most drop in price
substantially after release. You can pick up quality games like
Samurai Shodown 1 and 2, Magician Lord, Baseball
Stars 2 and King of Fighters 94 and
95 for about $50 each. The console itself is going to cost at least $150 for
a loose system, don't even think about picking up a new machine, when a new
one does surface the money involved is just silly (up to $1000). You
should be able to pick up a nice boxed example for
around $200 though. Like the Neo CD there are
regional differences but I'll get into that later. Neo games may be
expensive but SNK realised that if you are going to charge such a
huge sum for a videogame there is no point in skimping on quality.
Home carts are produced
to the highest standards, inserts, cart stickers, manuals and cases all reek
of tastiness, not to mention the carts are as big as your head and stuffed
with ROM chips so you DO feel you are getting something for
your money. These high quality standards are probably the main reason
the Neo is so collectable, a mint home cart is
indeed a thing of rare beauty. The other reason
is, of course, the games. If you enjoy pure 2D gaming this
is the best system EVER. Like all systems the Neo has its rare games that
fetch a premium over more common titles, it's just that it's much more
extreme here. A few rare games include US Metal Slug 1 ($2000+) and
Euro Kizuna Encounter ($4,000-$10,000+) Yes, I am
talking about a video game cart
costing $4k+ and that is not based on a couple of freak eBay auctions. If
another copy of Kizuna Encounter was to surface there would actually be a
queue of people with $5k waiting to buy it. Basically you can get a
very nice rack of games and a stunning console for
the price of an X-Box
collection. The thing is though, it will be very, very difficult to stop
there. Your price limit for carts will slowly rise, your other collections
will be sacrificed to feed the Neo need and as previously
mentioned your bank balance will be
savaged. It's not all bad though, the games are very
unlikely to drop in value unlike your copy of GT3 or MGS2 for the PS2, you
can always sell out and get all your cash back (even make a profit if you
have bought wisely).
MVS: SNK's Multi Video System was revolutionary in its day. It consists of
1,2,4 or 6 slot motherboards that could plug into any Jamma arcade cabinet.
As the name suggests multiple carts can be slotted into the
motherboards allowing the player a choice of games
in one cabinet. The game cartridges
are about the same size as the home carts but the two are not directly
compatible. There is no known way of plugging a home cart into an arcade
cabinet, although there is an adapter to allow MVS carts to be played
on a home system. MVS and home cartridges contain
exactly the same information, for example plugging
a Mark of the Wolves MVS cart into a home system via an
adapter will allow you to play survival mode and access the sound test which
is impossible in an arcade cab - cool huh? This is a great loophole if you
aren't swimming in cash, loose MVS carts are very cheap i.e. Metal
Slug on MVS costs about $50 (a saving of about
$1950 over the home cart) and can be played on
your home system using the adapter mentioned above. The downside is that MVS
carts generally aren't pretty, most carts have had a fairly
tough life in arcades through the years, you can expect torn labels
and scuffed shells. An MVS cart leaves the factory
as an MVS kit - including box with matching serial
number, flyers, mini marquee and sometimes a set of stickers. As you can
imagine these other bits and pieces don’t last long in
the hands of the average arcade operator. These complete kits are
becoming quite rare and seem to be following the
home carts into the realms of damn-expensiveness.
A supergun and MVS motherboard is the cheapest route, shouldn't run much
more than $300. The MVS adapter for the home machines
costs about $200 but works very well from all accounts. The other
option is of course an arcade cabinet, if you have
the space this can be the ultimate way to play. An
official SNK cab will probably cost $400+, however you can
put an MVS motherboard into any jamma cab (a 1 slot motherboard is about
$70).
Neo Geo CD, Home carts and MVS carts have no regional lockouts. A game from
any region will work on hardware from any region. It's not quite that simple
though, some games have regional differences. The differences depend
on the motherboard/console you are playing on,
some games are censored for the US market. A last
blade cart (any region) will have white blood and English
text when played on a US machine but the same cart will have red blood and
Jap text when played on a Jap console. For this reason Japanese consoles and
motherboards are more desirable, very few games require an
understanding of Japanese to be played (apart from
a few obscure mahjong and quiz games). MVS
motherboards have an option screen where you can turn blood off or on so
it’s not so much of an issue.
Many beginners will start with a Neo CD due to the fact the software is so
cheap and this is fine but please bear in mind those tedious loading times.
If you are an impatient sort you are quite likely to throw your
console out the window. Neo CD games often feature
arranged music that is superior to
the original home cart, which is some consolation. I would recommend going
for a loose home cart system and a copy of Samurai Shodown 2 or Magician
Lord as a starter pack. And please don't base your opinion of Neo
software on the hideous travesty that is NeoRageX
or MAME, these are both admirable pieces of
software but aren't a shadow of the real thing. Games like Last Blade 1 & 2,
Metal Slug 1, 2, X, 3 & 4, Samurai Shodown 1-4; The Fatal Fury
series (particularly Garou: Mark of the Wolves), Blazing Star,
Pulstar, Neo Turfmasters, Viewpoint and of course
the King of Fighters series (KOF '98 widely
regarded as the pinnacle) are just some of the titles that are choc-full of
creamy Neo deliciousness. If you are a fan of fighters,
shooters, puzzle games or platformers you will be in heaven.
On a final serious note please take every precaution if you are shelling out
for the rarer, more expensive games. Because of the large amounts of folding
involved there are a few unscrupulous types who will try and rip you
off. It is possible for example to take the ROM
chips from an MVS Metal Slug cart, solder them
into a common home "sacrificial" cart, print out an insert and manual and
try to pass it off as the real thing. Don't forget Metal Slug MVS
costs $50 while Metal Slug homecart costs $2000. This exact rip-off
was perpetrated on an unfortunate individual a few
weeks ago. Before handing over serious amounts of
cash DO YOUR RESEARCH. Check the forums at
http://www.neo-geo.com
the folks there will be only too happy to advise, these
forums are the best source of SNK related info on the net. There is
also a useful price guide on that site that will
help you judge whether or not you are getting a
good deal. It's worth bearing in mind that the prices quoted
are for mint carts, condition is hugely important for serious Neo
collectors. Certain companies have a policy of stamping inserts and manuals
with their logos or applying damaging stickers to the cart and
manual. If you ever intend selling your games at a
later stage do not deal with these people, a stamped/stickered (usually
referred to as "freaked") cart is considered
worthless by the majority of Neo collectors. So, ask the seller
if the cart, insert and manual are genuine and if there are any
stamps or stickers anywhere (incl. the back of the
insert) if anything is amiss or the seller seems unsure just walk away. As
you can see, homecart collecting has become a bit
of a minefield recently and its quite common for people to bail
out, sell their collections and switch to MVS carts. The ideal set up
for the gamer on a budget is a home system with
MVS converter, common titles in homecart format and MVS for the rest. There
are even custom cases available for MVS carts and
fan-made inserts to go with them, it’s now possible to
have an MVS collection that looks good.
Currently the Neo is limbo to a certain extent, when SNK went bankrupt the
rights to its intellectual properties were bought by a Pachinko company
called Aruze. Aruze were incapable of doing anything useful with the
SNK licenses (they released Samurai Shodown
pachinko machines - doh!) and promptly went
bankrupt themselves. Games are still being released (not bad
for a 12 year old system) through a company called
Playmore which seems to consist mostly of former
employees of SNK. Metal Slug 4 was released in
arcades recently and the home cart version is due June 12th and will be
followed by a promising looking fighter called Rage of the Dragons at
a later stage this year. English packaged releases of Neo titles are
organized by Shawn, webmaster at Neo-Geo.com and
owner of the Neo Store (and an Audi S8, reg NEO GEO - lucky dog). These runs
usually consist of about 500 units and are sure to
become collectors items. New hardware is being released from
3rd party !arcade! (also responsible for the phantom MVS converter) who are
currently developing a mutant arcade MVS motherboard that can be played on
your home TV. The scene is still very much alive, entertaining and vibrant -
check it out.
Useful links:
www.neo-geo.com - the centre for all
things Neo
www.hardmvs.com - all the MVS info you
can handle
www.neogeousa.com - home of !arcade!
and his phantom MVS convertor and lots more
www.netreach.net/~scop/ - Big
Bear's super cool custom MVS cases
www.neogeoforlife.com - Kazuya's
UK based Neo site, great for reviews
(Bob Johnston is a 27 year old government
desk-monkey and video game addict. From the ZX81 to the Gamecube and almost
every system in between, the more obscure the
better. Currently deep in an SNK obsession and always a
die-hard, bitter, anti-Sony Sega fan boy. He lives in Ireland with
his
partner, a 6-slot MVS cabinet. If you happen to have found a box of Euro
Kizuna Encounters drop him a line to
evillittlegoat@hotmail.com
and he'll come round, murder you in your sleep,
steal them and sell the lot on eBay.)
The big talk out of E3
is the talk of online games for the three consoles. Microsoft debuted their
very exciting and promising X-Box Live, while Sony and Nintendo showed their
plans. On paper, the X-Box shows the most promise, with the headphones, the
whole community thing and the set pricing. But as we all know, the best
laid plans can go awry.
Once you get past all
the talk of broadband, 56k, monthly plans and other stuff, we come down to
what is the most important aspects to having a successful online gaming
plan. That is simply, the games. Granted, having a strong network that is
reliable is very important as is an easy to understand and affordable
pricing plan, but the bottom line is people will get online to play games
only if there are games they want to play. This is where things get
interesting.
The first thing you
need to do is toss out the following game genres: sports games, first person
shooters and driving games. Every console, whether it is the Playstation 2,
X-Box or the Gamecube will have their share of football, baseball and the
rest of the sports games that are online. They will also have their share
of Quake, Unreal and other first person shooters. And there will be racing
games aplenty to choose from. These are givens and for the most part, the
differences when playing online will not be that great to really sway most
gamers. An online football on any of the consoles will be comparable to the
other consoles. Yeah, the graphics may be a bit different or the playbooks
may be more more customizable, but for the most part, there will not be much
a difference. Ditto for a FPS in deathmatch mode. All three consoles will
offer lots of different arenas, great graphics and lots of weapons, but when
you boil it down, they are all pretty similar. No matter if you are in
space, the wild west or in an urban setting, it comes down to outshooting
and outmaneuvering your opponents and this is pretty much the same.
Likewise for racing games, you are going around a track and trying to
outrace your opponents. Sure you may be in a Nascar setting or Indy or even
futuristic cars, but racing is pretty similar and only real differences is
whether or not you can do online betting of cars, game money or
accessories.
With this in mind, the
genres that are going to really make a difference are RPGs (role playing
games), real time strategy games and unique games. These are the areas that
will make or break a system. And in this area, the Playstation 2 has the
advantage, right now. Granted there are many games for the X-Box and the
Gamecube that will feature online play, but we do not know of right now.
But just from what we know, Sony holds a sizable lead.
The first category is
role playing games and Sony is offering two of the biggest. With the most
popular console RPG series of all time (granted it can be argued that Legend
of Zelda is) in Final Fantasy, you have instant name recognition and a world
that people are already familiar with and want to play in. Then add in the
other big hitter in Everquest, the most popular online RPG and a game that
has been called virtual crack and you have a one two punch that will be hard
to beat. The other big thing is that Final Fantasy XI will come out this
year, so it may be the first online RPG to be released in the USA (it is
already out in Japan, but with the high costs of going online, it is not a
big hit).
Microsoft really does
not have any major online RPGs in the near future. There are some really
intriguing ones down the line, especially Project Ego, but that is not until
next year. There is also Phantasy Star Online, but with it also coming to
the Gamecube, it loses its exclusive appeal. The last one could really be a
big game, but it is too early to tell. It is a Star Wars Galaxies online
RPG. It has the potential to be a real system seller as well as a way to
convert gamers to become online gamers. Problem is first, Star Wars games
do not have a great track record for quality. For every great Star Wars
game, there are two less than expected games. The second problem is there
is no set date for the game. While I have read that Star Wars Galaxies
will also come out on the PS2 and PC Computer, I think it will work better
on the X-Box than the PS2, with the hard drive, more horsepower and the
broadband connection. It does not look like a 56k modem game. The last
game is Dominion, which shows alot of promise. Hopefully it will make it
out this year.
Nintendo on the other
hand has the least amount of information on their online plans. They will
have Phantasy Star Online, but that is all for the RPGs for now. Granted,
they have a large library to choose from and the thought of running around
in Zelda's world or even an online Mario RPG would appeal to many gamers,
there is no word of anything like these.
The other are of
interest is the real time strategy games. People enjoy war and waging it.
From the Warcraft to the Command and Conquer games, the demand is there and
the thought of taking your skills as a general as well as a resource manager
online to squash the unpredictable humans is an enticing thought. To be
honest, none of the systems really show much in this genre. There are some
squad based games like Socom for the Playstation 2 and Ghost Recon for the
X-Box, but most of the traditional games are not there, yet.
The last is unique
games. These are the ones that don't fit into any of the above genres.
These are important as they offer the variety that is necessary to attract
the casual gamer. These are also the area that Sega really missed out on.
The most important and most overlooked are the simple games. These are card
games, board games and traditional games. While games like Monopoly, Poker
and Checkers may not seem like the ideal use for your online time, there are
many people out there that would really enjoy these types of games. Believe
it or not, but the most popular online game is cards. It far exceeds
anything else out there, including Ultima Online, Everquest and any sports
games. It is also the one major area that Sega completely overlooked with
their online plans. While it may not seem like a big deal, it is much
easier to get the wife/girlfriend/mother to agree to an online service to
play games, if you have games they may want to play. I don't know about
you, but my wife has zero interest in playing football or quake online. She
may have some interest in an RPG, but with their large commitment of time, I
doubt it. But to be able and play cards online or a game of Monopoly would
appeal to her. And it would appeal to lots of other men, women and children
who may have a say in how the household budget is spent. It is even more
appealing with speech.
While these traditional
games are important, it is also important to offer unique game experiences.
Whether it be an online Sims type game or a Magic: The Gathering type game,
people need choices. The more choices and the more varied the choices, the
better. This is the area that will really have an impact, but we may not
really see or feel it until next year. I really did not see too much in
this area yet. There is the Tony Hawks 4, but it will probably be on all
three systems, making it a moot point. Sony has announced Frequency as an
online game, but not sure if it has enough appeal to really make any
difference. There is talk of Resident Evil Online as well as Grand Theft
Auto Online, both of which could make a big difference, but without any
knowledge of when they will arrive, it may be a moot point for this upcoming
holiday season.
In conclusion, Sony has
the upper hand for this holiday season. While Microsoft does have a great
network plan, it will need the games to sell it. And these need to be games
that are not on other systems and offer something different. But no matter
which system you choose, you will have online options aplenty.
Once again my fevered
brain is brewing up strange video game ideas. If you remember from a few
issues ago, I spoke of my Warriors, Dawn of the Dead and Sega Amazon Fishing
games, well I have some more.
Crazy Deep
Sea Taxi
Maybe it is just me, but when seeing
the information for Crazy Taxi 3, the words ho-hum came to mind. Same game,
different city was another way to describe it. This got me thinking about a
more unique way to liven the game up....Crazy Deep Sea Taxi!
Why race around cities,
when you can race around the ocean. From shipwrecks to underwater cities to
the Great Barrier Reef, you can have a ball in Crazy Deep Sea Taxi. While
you may think there is a lack of passengers under the waves, a little
creativity can change that. From divers who are too tired to swim, to
mermaid who want to get to a hot date to a pregnant sea turtle who wants
help getting to the beach to lay her eggs, there can be plenty of different
characters to pick up. But that would not be all, there would also be a new
type of passenger...the dangerous passenger. By picking up one of these
passengers would send you on a unique mission. Not only do you have to get
your passenger to their destination in the allotted time, but there would be
some type of obstacle to avoid. Whether it be a lobster that wants you to
free his friends from lobster traps to a diver who has a great white shark
on his tail to a pirate's ghost who needs you to recover his treasure from a
sunken ship that is protected by a giant octopus.
With a ton of material
at your disposal and a huge amount of sea creatures, both real and
imaginary, the game offers alot. From the ruins of ancient civilizations to
tuna nets that block your way to imposing sea monsters, there is no shortage
of people, places and things to choose from. And with a little humor, the
game can be a huge hit! Sounds alot more interesting that another city to
race through.
Monster
Hunter
With the huge number of monsters and imaginary beasts that mankind has
created, there would be plenty of adversaries for this game. The basic idea
of the game is that you get missions to eliminate different monsters. From
there, you set up your fee, choose your weapons and prepare to fly off and
fight the monster.
The game would have a
ton of different missions to choose from. The order you get them would be
random and depending on how well you do in other missions, your fame or
notoriety would open up other missions. You may start off with a werewolf
elimination mission in Europe and if you did a good job, you may be offered
a vampire elimination one in Transylvania or a capture a Yeti mission in
Tibet.
Once you accept a
mission, you have a set amount of time to complete it. The longer you take,
the more the mission costs, which means less money for you. Also, your
rating as a monster hunter increases or decreases, depending on your success
and how quickly and accurately complete a mission. Also, if you are taking
too long, they may send in a rival monster hunter to finish the mission. As
you land at your destination, you will talk to people to get an idea of
where the monster may be and its strengths or weaknesses. You also look
around for clues, check out areas where it been and try to find it. You can
try to set a trap, hunt it or whatever you want to find the creature. Once
you do come across the creature, you need to do whatever you can to take it
down. If it is a capture mission, you have to be careful not to kill it or
maim it. If it is a destroy mission, you have a little more leeway, but you
need to kill it before it kills you or other people. Once you make a
creature angry, it may go on a rampage.
The game would probably
best work in first person mode. You would have your office, where you get
all your calls. You would also have your arsenal, where you keep all the
different weapons. From there, you would go to dozens of different
locations. From the Himalayas to the jungles of Africa to the Loch Ness,
you would travel the globe, fighting monsters. You would even have a trophy
room to keep track of all your accomplishments. Here you could choose to
stuff the creature, hang up its head or just put a plaque signifying your
defeat of the creature.
One of the biggest
innovations of the Bit Age was the introduction of CD Rom games to the video
game market. After nearly 15 years of cartridge only games, CDs slowly
worked their way into the industry. While the PCs were the first to offer
CD Rom games, we are going to look at the consoles. The first console to
offer CD was the Turbo Grafx. It brought on some new games like Sherlock
Holmes, which featured live action characters. This was not possible before
on the very small carts of the times. With games holding anywhere from 4
Meg to 32 Meg, the jump up to 650 Meg of possible space was enormous.
Suddenly you could have real voices, full motion video and full
soundtracks. The dreams of endless levels and tons of options was enough to
get people to take the dive into CD Rom format.
The Sega Genesis soon
followed with their CD-Rom. With full motion games like Sewer Shark and
Night Trap, it offered players a chance to be part of a movie, or so the
claim was. Soon, more and more games popped up as the Sega CD was a big
success. It quickly became apparent that CDs were here to stay.
While the popularity of
CDs and now DVDs have ushered in a new age, is it a better one? Granted,
you could not make games as large and with as many features as today's games
on cartridge. It would be too costly to come even close. The Nintendo 64
showed us that while great games were possible, the cartridge was too
limited a format. But what the cartridge did offer that the CD or DVD
cannot is instant loading games. For a society that is obsessed with fast
service and instant gratification, the CD format can be quite annoying.
Long load times and constant loading throughout the game is enough to make
any gamer wish for the simple days of carts.
One must ask if there
is some way that we could fuse the two formats together to come up with one
great format. Much like the hybrid cars that use gasoline to charge the
batteries, thus making a car that can get 80 miles to a gallon, but do not
have all the limitations of an electric car, there should be some type of
cartridge/CD hybrid. Maybe games could come with a smart card of sorts. It
would act much like a cache file on a computer. It would store all the most
basic information to speed up loading. Or it could be a rewritable memory
type that would automatically load the next few sequences into storage to
speed things up. It would work alot like RAM. I know that the X-Box with
its hard drive has capabilities like this, but maybe with another cart, one
that is specific to the game, you could make loads a thing of the past. It
could plug into the memory card slot or possibly they could create a slot
just for it, either on the system or even in the controller.
While this is probably
too far fetched to work as well as too cost prohibitive, it is a
suggestion. If you are anything like me, you hate the load times. And as
the games get bigger and feature even more elaborate graphics, sounds and
effects, those load times will become even longer. While I would not want
to give up the near limitless space of DVD, I really miss the days of
instant loading carts.
Out of all the video
game genres, role playing games (RPGs) are by far my favorite. I don't know
if it goes back to the days of playing Dungeons & Dragons as a youth (yes, I
was a D&D fanatic) or my fascination with monsters as a kid (I was a
Godzilla fanatic too, go figure). But there is just some certain
fascination with creating characters and taking them down into a dungeon and
killing all the creatures and stealing all the loot. There is the
fascination of leveling up, learning new spells and finding better weapons
and armor.
From the days of
Tunnels of Doom on the TI computer to Bard's Tale on the Commodore 64 to
Final Fantasy on the Nintendo 8-Bit, I have been playing rpgs for three
decades and have yet to tire of them. As long as there is one more land to
explore, one more town that needs to be saved, I will be there.
Out of all the years, I
have come to list a handful of role playing games as my favorites. While
there are so many great ones, these are the ones that I really enjoyed.
These are the ones for one reason or another are among my favorites. Part
is the gameplay, part is the nostalgia that goes with the games. But here
are my top ten favorite RPGs of all-time.
10.
Tunnels of Doom-My first real RPG! On
the old TI 99/4A computer, it offered all the stuff that you dreamed of in a
RPG, but just wasn't available back then.
09.
Final Fantasy VII-While the final boss
was way too hard and the spells took too long to hit, it was a great game.
I still have to play #8 and #9 (everytime I pick them up used, they don't
work right).
08.
Diablo-While the second game was much
bigger, there is just something about the first one. I really enjoyed the
story and it was just the right length.
07.
Phantasy Star-I still enjoy the original
the most. It may lack the graphics and size of the others, but it was just
a great game and the best reason to own a Sega Master System.
06.
Legend of Zelda: Ocarina of Time-While I
did not play it as much as my family did, I still enjoyed the game. Much
better than the sequel. Cannot wait for the Gamecube version.
05.
Skies of Arcadia-Another great story. I
can still remember the first ship battle and the rumbling through the
controllers. It was then that I knew I was in for a great ride.
04.
Chronotrigger-Great game, great story
and one of the pinnacles of the Super Nintendo. If it wasn't for the
re-release of this and Final Fantasy II on the Playstation, the Super
Nintendo would have gone down as the best RPG system of all-time.
03.
Record of Lodoss War-I am not sure what
it was about this game, but I just loved it. Sure, the fighting got a bit
tedious at parts, but with so much to explore and find, it was a great
game. And it was one of the few games that really made dragons a very
worthy opponent.
02.
Daggerfall-The first open ended game.
Go where you want, kill who you want, it was a great game. Cannot wait to
play Morrowind one day.
01.
Dungeon Master-Still my all-time
favorite game. The first RPG to use real time and it really made a
difference. I can still remember how much I enjoyed this game.
One question that I am
asked on a weekly basis is why don't I sell new video games? People cannot
believe that I have a site that sells video games and yet there is no
Playstation 2 or Gamecube or X-Box games. Heck, I don't even have Nintendo
64 or Playstation. It puzzles them that I am not part of the new game
market. As much as I would like to sell new games, the bottom line is that
it is a very costly endeavor with a very small window of opportunity. I am
here today to tell you about the Depreciating Life of a Video Game.
The first thing you
must understand about new video games is that they have a very short shelf
life. With new games and new systems always coming out, a new game becomes
obsolete very quickly. The average video game has about three months where
it will sell for the full retail price. Granted this is the average as some
games will go much longer and others will go on sale almost immediately (for
a game that has serious legs, you have Grand Theft Auto 3, which still sells
for full retail in many areas, almost a year after release). But generally,
you have a good three months to sell the game. This means that the game you
invested in, better sell in those first three months or you will see your
profit diminish very quickly. While I am sure there are some return
policies in place in the industry, you still have to have alot of money tied
up in inventory. Plus, the profit margin is not among the best out there.
As the life of the
video game continues, so does the depreciation. After about a year, the
game generally sells for about half of what it used. In two years, it is
completely obsolete and will end up selling for about $10.00 or less. From
there, it takes a few years for it to end up for a few dollars at a garage
sale, as most stores have long cleared it out. Once it bottoms out, at
anywhere from $1.00-$3.00, it stays there for anywhere from one to five
years, before it becomes collectible and starts to slowly ascend in value.
Once again, there are exceptions to the rule. Games like Panzer Dragoon
Saga experienced a very short depreciation period, before shooting back up
and far exceeding the original retail price. But for most games, it takes a
good five years or more before they bottom out. And if you are a game like
Super Mario, you may never gain value. While a great game, it is still too
plentiful to have much more value than a dollar.
Here at Tomorrow's
Heroes, I try to buy games when they reached the bottom. Once they have
leveled off, I buy them and then resell them as they slowly rise in value.
This way, I have little money invested in the games and my inventory will
appreciate in value, not depreciate. So that is the reason that you will
not see new video games for sale. The large investment, strong competition
and small window of opportunity is too much for me to compete against. I am
a small time dealer and happy to provide the vintage games to game players
who yearn for games from their past.
I get people who always
want to know what games will be the next ones to go up. My philosophy is
that if you are going to invest, buy stock in the companies, instead of the
games. But since I get so many emails on the subject, here are some games
that may or may not go up in the future. The only sure thing in video games
is that sports games almost always become worthless. That and RPGs tend to
go up more than any other genre (with shooters coming a close second). With
this in mind, here are some games to keep an eye on.
Dead or Alive-Now that this series is becoming a staple of
video games and with Dead or Alive 4 as well as Dead or Alive Beach
Volleyball coming, expect the value of the original PS1 version to soar. It
currently sells for about $15.00-$25.00 on ebay. Expect that number to
double in the next few years.
Tony Hawks Pro Skater-The original one is all but worthless
(selling for $10.00 if you are lucky) for the Playstation version. One
thing to remember is that this series is not only huge with the fourth one
on the way, but it also kick started the whole genre of
skateboard/surfing/snowboarding games out there. While the genre was around
before Tony Hawks, it is his series that really took it to the next level.
You may say that the game is too plentiful to be valuable, to that I give
you Final Fantasy. Both games are plentiful. Of course you could get the
much harder to find Dreamcast version, which is probably the hardest of the
three versions to find (remember there was a Nintendo 64 version).
Soul Blade-What most people do not realize is that this is the
prequel to Soul Calibur, considered the best fighting game on the Dreamcast
and among the best fighters ever made. The game only gets around
$15.00-$20.00 on ebay and that price could easily double as Soul Calibur 2
hits the market this holiday season.
Grandia-While many of the other RPGs on the Playstation have
taken off, this one has remained low in price. Even with the excellent
Grandia II for the Dreamcast and later re-released on the Playstation 2, the
value has remained at $20.00 or less. And with Grandia Extreme coming soon,
this game may just start to climb in value.
John Madden Football-The first in the
series of the most successful sports game franchise ever! Madden is the end
all for most football game players and doesn't show any signs of slowing
up. The original one was made in 1990 for the Sega Genesis and right now
will set you back about a dollar. A boxed one may fetch up to $5.00. While
it may sound ludicrous to you, the day will come when people will want to go
back and play the original Madden Football and the value will go up.
Considering how worthless it is now, it can only go up!
Took a month off, but a
new issue is now done! Thanks for reading and hope you enjoyed the issue.
Keep those emails coming and as always, we are in need of contributors. So
feel free to send any articles that you want to write, we will gladly accept
them. Take care and keep those fire buttons pressed!
-Tom
Zjaba |