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Bit Age Times |
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Issue #17 - May 7th, 2002 |
A
few days ago, Europe saw the introduction of Microsoft’s XBox. As in the
rest of the world, the product seemed to lack some of the inherent
marketable qualities of its two competitors, Sony’s Playstation 2 and
Nintendo’s Gamecube. Whereas the Playstation 2 enjoyed an enormous
anticipation due to the large customer base of its predecessor and Nintendo
still is a household name amongst most European families, Microsoft does not
have a reputation among console gamers. However, Microsoft is trying to make
up for this by means of an enormous marketing budget, thus creating a new
situation in the European market.
Prior
to the launch of the next-gen consoles in the United States, media coverage
rose to a high even over here. A lot could be heard about preordering
offers, bundles, queues forming in front of stores and even people camping
on the pavement the night before. Although things were even more exaggerated
in Japan, America always seemed to see a similarly high amount of extensive
marketing. I remember reading articles about the launches of the Sega
Genesis and the Super Nintendo. Being a teenager at that time and already an
avid gamer, I read as much as I could about the launch events. And of
course, I never saw something similar to it, as the situation over here is
quite different. Obviously, the launch of a new console will be anticipated
in gaming mags and nowadays on the Internet. But when walking into a store,
one usually doesn’t see anything about a new console until the day it is
actually launched. There are some exceptions to this, of course. When the
Nintendo 64 was launched, there was a preordering offer by Nintendo. You had
to pay 64 Swiss francs (or German marks in Germany and so on…) in order to
reserve your unit, and you’d pay the rest later on. However, although
dedicated gaming stores were offering this deal, department stores didn’t
really pick up this idea. When the Gameboy Advance launched on June 22nd
last year, next to nothing was seen about the product in department stores
beforehand. It was possible to reserve your copy in special shops, but
that’s about it. However, with the advent of the XBox, it seems that Europe
is getting closer to the American market in terms of marketing of a new
console. Obviously, you’d get some information about the launch in gaming
mags and your bigger games store, so no surprise there. But then something
happened which has been totally unheard of in Europe’s gaming history: Every
single department store I visited (and I went to quite a few different ones
just to make sure that my point is valid) was offering some special preorder
deal for the XBox. There’s one store I particularly like to visit in order
to take a look at the range of games they’re offering. First of all, that
particular shops treats games as toys for kids and not as a piece of
electronic entertainment. Furthermore, it is amazing how uninformed the
staff are. Ask them a question about a game or a gaming system, and you’ll
get an answer which simply makes you laugh because it is so ridiculously
wrong. Imagine my surprise when I walked into that store and saw a huge
advertising board for the XBox. I couldn’t believe my eyes, so I thought I’d
ask the staff about that new “electronic thing”, anticipating that they’d
tell me a bunch of silly things as they usually do. Well, they didn’t:
Everything they said was based on facts, though obviously looked at through
the eyes of a person who got the information directly from Microsoft (well,
I assume it would be the same with Sony or every other company, so no
offence meant). So apparently, the marketing not only consists of a
preordering scheme and advertisements, but it is extended to other domains
as well! Although I won’t buy the console right now, as it doesn’t appeal to
my gaming taste, I am actually quite happy about this extensive marketing.
It shows that finally, both producers and retailers are taking videogaming
in Europe serious. As the market still is bigger in America (and thus you
guys get more games…), I hope that this “Americanisation” of the marketing
might be a step into the right direction.
Thus,
Microsoft may very well have changed the face of gaming in Europe. Nevermind
the actual product they are trying to sell, their approach to the market is
not necessarily a new one, but certainly a very strong one. In May we’ll see
whether this trend is going to continue or not: The launch of the Gamecube
is getting closer…
I thought I’d quickly
review the Playstation 2 game Mr. Do! 2K2 while it is still new, and before
my editor does – sorry Tom this game is just so cool I had to “Do” it.
Squaresoft provides us with a major upgrade to the old Universal arcade game
Mr. Do! - which is contained within. I was just browsing through Best Buy
last week and boy am I glad that I was as I grabbed up their last copy on
sale for $34.99.
This new game plays
exactly like the classic, but with loads more added. You still have the
monsters come out of their generator; you can fire one shot - wait for the
reload cycle and then fire again; both Mr. Do! and the super versions of the
monsters can remove dirt from the screen; collect all the cherries; the
prize shows up over the monster generator - which will set the Alpha-monster
and his gang in motion.; Apples are there to drop on the bad guys which can
sometimes - but rarely turn into a diamond; and finally you can of course -
spell out EXTRA for an extra life. But now, the programmers added many of
our favorite Joystick era and Bit Age era gaming elements - enough that I’d
have gladly paid $50 for it – well I guess if I knew all this in advance I
would.
The game starts off very
easy for several rooms, gradually building up the challenge and adding in
variety. You can enjoy the levels at an easier pace, or if you locate the
hidden warps you can quickly get to the higher levels. The biggest
difference is that now it is more like an adventure game. Instead of each
screen or room being unrelated, now you must exit the room through a door
(or a warp) and then immediately continue playing in the adjacent room
you’ve entered. But most or all of the doors are closed or sealed. If all
the cherries are consumed, you still have to make it out of an exit door as
well, but the monsters cannot follow you. If you clear the room by either
shooting all the bad guys, picking up the diamond, or spelling out EXTRA,
then the monsters are nullified/dead and you are not in danger from here
until your exit. You still want to hurry to get a better bonus. Some of
the doors can get blocked by accident too.
Each room has up to 4
exits, one each in the middle of each edge of the screen. You exit each
room either L/R/U/D to a room adjacent to it on a 5X5 grid. Sound
confusing? Well, at any time during play you can pause to view the map
screen - showing all the rooms that you’ve been in and where you can go next
etc. Warning: The most important thing is to NOT get cornered in on the
maze and then not be able to exit into another room. If you have no place
to go, you lose a life (exception see ** below). I’ve done this on purpose
and after you lose your life, you begin the next life in a room with doors
closest to where you died. This could lead to a double death, so be
careful. You see, once you exit a room, all of its doors become sealed
forever, thus there is no back tracking. So, make sure to view the map
from time to time and think about where you are headed next. To complete an
entire level, you must either complete (exit from) all 25 (26) rooms, or at
least 22 (**) rooms - with no adjoining room to enter. You get a larger
bonus if you complete a level by exiting out the top row to the surface.
Level 2 and up (I’ve
only made it to level 4 without warping) are nearly the same layout for the
map and layout for each room, but with more and varied obstacles. There
are more cherries in some rooms, more bad guys, two generators, different
location of generators, walls that cannot break, and you can accidentally
block your exit with an apple or a pear. Yes, some Apples in later levels
are replaced with Pears, that when freed move left/right instead of down.
Thus the side exits can also get blocked by accident. But there are also
neat things like hidden bonus lives, Warps to higher levels, Golden Apples,
and some Apples that are hidden until touched. Touching an Apple reveals if
it is a Golden Apple and then all enemies are destroyed. There are actually
26 rooms per level when you count the first room, which is above the ground,
and also the location of Mr. Do!’s house. It’s just above the middle room
of the top row. In the first level you cannot do anything there except exit
down into room below. But in the subsequent levels, you can choose which
power-up skill to use (see below), you also find a girlfriend, get married,
have kids, pets and more - all part of this adventure. Definitely try
warping as son as you can and/or skipping quickly past levels to see all
these characters in action, plus the neat animation/demo when they join
you.
Some of the rooms have
exits that are always open, randomly open/close, or can be triggered. So
look for them if you need to make an early exit. The left, right and bottom
edges of the 5X5 grid do not have exits out from the grid. The top row does
allow you to exit through to the top, but then this will end the level.
This makes a best way (besides Warps) to proceed quickly to the next level.
Each level is unique and so there are many different patterns to chose (what
path to go through every room). And, yes, you will want to complete every
room, since there is one Golden Apple (power-up) found randomly on each
level, but only after you complete 20 rooms. Actually two are easily seen
on the first level, but only one thereafter, and usually harder to find.
Power Ups
- The Golden Apples collected are shown on the screen but you don’t get the
next power-up skill until you visit Mr. Do’s house again - and cash it in.
You must keep finding the Golden Apples (up to 10) in order to use all the
power-up skills. In order to gain the power-up skill for that level, you
must have collected enough Golden Apples: 2 for level 2, 3 for L3, 4 for
L4, 5 for L5, 6 for L6, 7 for L7 or L8, 8 for L9 or L10, 9 for L11 or L12,
and finally 10 for levels 13 and up. So if you miss one, don’t despair, you
can still find one per level and eventually have power-up skills the entire
game. When in Mr. Do’s House, you decide if you want the special skill for
that level, or the standard/default skill of “extra shot” (also has a
reload time). The even numbered level you only get to use “extra shot”. On
the odd levels you get to choose any skill from that level or below: Level
3) extra speed (hold down the skill button); L5) invulnerability (last 5
seconds, resets in 25 seconds); L7) land mines (drop 5 per room goes off
upon contact by a monster) – this sounds cool; L9) Apple peels (monsters
slowed by finite trail of peels); L11) Torches (locate the cherries/apples
in the dark – 3 per room); L13) the Big Apple (obliterates everything in its
path and creates an exit – 10 per level). There are a few more but let’s
not spoil your appetite. It is suggested that you use the specific skill
for that odd level, but can choose any of the skills from earlier levels.
When you loose a life you can change to a different skill for that
life/level. Each level gets harder and the rooms near the bottom of each
level are the hardest. The location of the generator(s) is sometimes close
to the entrance you just came in – so look out. There are solid walls that
cannot be broken, invisible solid walls, and dark rooms.
The GRAPHICS are pretty
good with a lot of color, yet simple like the original so that you can
easily ID the characters and baddies. The SOUND is pretty neat with much of
the old musical score still there, plus several new sound effects that are
really helpful. I enjoy games that challenge your auditory skills – ie give
you audio warnings either alone, or in addition to graphical warnings. The
CONTROLS are easy to use and not too complicated. The REPLAYABILITY is
great, because there can be so many strategies and possible ways to play.
The GAMEPLAY is wonderful with many elements, but not so many that you
cannot get the hang of the game and enjoy the strategy / skill combo that
this games provides.
The Characters:
A friend joins you at level 2 and you get an upgrade every 4 levels
thereafter: Miss Do!, who later becomes Mrs. Do!, then your son - Little
Do!, and your daughter - Little Doette! (yes a bad pun -see below), finally
your pets Dino! (where’d they steal that one from), and Donut! Miss Do!
and the subsequent characters join you at Mr. Do!’s House and follow along
behind you, ala Yoshi until they die or are upgraded. Miss Do! joins you at
level 2 as another line of defense. If touched, she is stopped along with
that bad guy and cannot join you until the next room. She must be set free
(shoot that bad guy) or else you lose her forever. Likewise don’t drop an
Apple on her. Mrs. Do! Comes along on level 6, and does what Miss Do! did,
plus after 30 seconds she’ll unfreeze (but the monster will not) and make a
beeline to your side. Little Do! does what Miss Do! did, plus Eats cherries
along with you and will eventually drop his load (if you know what I mean)
down onto the unsuspecting enemies for big bonus points, just like an
Apple. Little Doette! will stop when the enemies touch her and sing -
keeping any enemy in range frozen. That’s all the further I got so far, but
there are a lot more dangers as well. After going back to play some more, I
forgot to mention hidden bombs that will explode in 5 seconds, invisible
hidden bombs - ouch, and invisible Apples, until touched.
I highly recommend this
game, in fact I cannot wait to get back to play it and make it through all
100 levels, but my wait may last an eternity, because this game does not
really exist. Dooh! April Fool’s - yep, you guessed it. This is an April
Fool’s joke – or as Tom would call it video game prose. I hope that you
made it this far and didn’t run out to check bestbuy.com or even call your
local store to see if it is in stock. Heh heh. Since I’m writing the Many
Faces of Mr. Do! in the April issue of the Retrogaming Times, I started
thinking about what improvements could be added to the old game, and why not
tell a tall tale as if they were incorporated. This sure was fun, and I
probably won’t do this again – until next April’s issue. Maybe we’ll look
at 3-D Space Taxi.
(Alan Hewston, now a
member of the BAT editorial staff, who probably could have been a famous
game designer/programmer/play tester for Activision if he were 20 years
older, can be reached at
hewston9@stratos.net. Be
sure to say hello to him (dressed as Pitfall Harry) at the PhillyClassics3
and CCAG2002.)
To anyone who is not scoring at home, we
are past the six month mark since the three new video game systems have been
released in the United States. With this anniversary, it is time to take a
look at the race to end all races.
First Place -
Sony Playstation 2
Leading by a huge margin (over 25 million sold worldwide), it shows no sign
of slowing. Despite being the oldest and the most technically inferior of
the machines, the Playstation 2 offers something that the others cannot,
lots of great games. Every genre is covered by at least one AAA title and
some genres have more than one. With even more games coming as well as a
very real price cut (word is the price will be going down to $199.99 at E3,
but it is just a rumor now).
The big moment for the Sony Playstation 2
that really cemented its dominance was over the holiday season of 2001.
With the two new systems, many people expected the sales to wane for the
PS2, but it did the opposite as sales erupted and it sold a ton. Thanks in
part to limited numbers of X-Boxes and Gamecubes and even more to a solid
lineup of such hits as Grand Theft Auto 3, Metal Gear Solid 2, Final Fantasy
X and Jak and Daxter. While many people expected the sales of the
Playstation 2 to level off or go down with the new systems arriving, it did
the opposite and sales took off. The big lead that the Playstation 2 had,
just widened over the holidays and now looks insurmountable.
Second Place -
Nintendo Gamecube
Sales have been less than expected for the veteran of the video
game wars. The Gamecube came out with lukewarm sales in Japan as the launch
lineup of games was very weak. When it came the USA, it had a better batch
of games, despite having a true console mover. But as the holidays went on,
Super Smash Brothers Melee came out and sales of the Gamecube started to
heat up. Add in the very enjoyable Pikmin to the popular Star Wars, Super
Monkey Ball and Luigi's Mansion and you have a decent library of titles.
Overall world sales are around 4 million units.
As one looks at the Gamecube launch lineup
of games and the games that are out for the first six months, one thought
comes to mind, the system was rushed out. Not to say the system is not
ready to be released, but it did not have the killer software that we
expected with a Nintendo launch. not a single must have title for the
system, though there are some very good titles, most of which were mentioned
in the previous paragraph. But with no Mario, Zelda, Donkey Kong or Pokemon
title until at least the holidays, sales appear to remain decent at best.
If there is one phrase that best describes Nintendo and its consoles, it is
that people buy Nintendo systems for Nintendo games. Sure, having the
Resident Evil games exclusive to the Gamecube is a nice feature and Sega is
making some very nice games for the system (Super Monkey Ball and Sonic
being two) and have more on the horizon with the Phantasy Star leading the
pack, but it is the Nintendo games that will make or break the system.
Until Mario or Zelda comes out, we will not know the true fate of the
Gamecube.
Third Place -
Microsoft X-Box
The X-Box started off with some great sales in the USA and had a
very nice launch lineup of games. With systems sellers in the form of Halo,
Dead or Alive 3 and a choice of either Madden, NFL 2K2 or the surprise hit,
NFL Fever, the X-Box delivered some great games. The hard drive has been a
great addition and having built in online connectivity is a nice bonus. But
the big sales in the USA have not continued in Japan or Europe. Outside of
the USA, the X-Box is withering on the vine and it looks like it may have to
make it in the USA alone. This is quite a feat for any system to do, as
Japan is a very important market, not only for sales, but also because the
majority of the game companies reside there. Without strong support from
Japan, the X-Box has its work cut out for it. It currently has about 3
million units sold worldwide.
While the launch lineup was strong, there
hasn't been too many must have titles since then. Highly touted games like
Wreckless, Circus Maximus and Azurik did not exactly live up to the hype.
Not that the system hasn't had some very good games for it, Jet Set Radio
Future being one of them, but it just did not have anymore system sellers
like the launch titles. But there is some hope on the horizon as there are
some very nice titles coming to the X-Box. Sega is providing Shenmue 2 and
World Series Baseball 2K3, both exclusives. There is also two highly touted
RPGs, Morrowind, coming out any day now and Project Ego, which will not be
out until next year, but has the making of a system seller. With Halo 2 in
the works and some other very unique titles headed over, the X-Box may be
able to get a strong foothold in the USA. It may have to concede Japan and
concentrate on the other two markets, something that Sega should have done
with the Dreamcast. It also needs to get its online games going and in a
hurry.
With six months behind the X-Box, it is
looking more and more like the Sega Dreamcast all over again. While
Microsoft has alot more money than Sega had and was not saddled with
enormous debt, there are enough similarities to make a person go hmmmm...
While it is still early for the X-Box and it can avoid the fate of the
Dreamcast, it is making many of the same mistakes. Take a look and see if
you agree.
1. No Online Play-Both
the X-Box and the Dreamcast came with a built in modem (I know the X-Box is
an ethernet card, but the principle is the same). Both were released with
no online games. Here we are six months later and still no sign of the
Microsoft having online games. While you can make the excuse that online
play was new for Sega and it took it some time to build the network, you
cannot make the same excuses for Microsoft. They have run their MSN online
service provider for about 5 years and have made their fair share of online
games, including Asheron's Call, so they have the experience and the people
who can do it. There is no reason for them to not have online play at this
point in the race. It is a huge blunder and one that should result in some
serious firings at Redmond. Like the Dreamcast, this was a big selling
point and one that is being wasted. Every day the X-Box stays offline, is
one day closer to the Playstation 2 having their network up and running.
2. Where is the third party support?-There
was alot of great titles for the launch, but many of the third party
companies seem to have a wait and see approach to future titles. If you
take away Sega, most of the Japanese companies seem to limit their support
for the X-Box. Just like the Dreamcast that had alot of initial support,
but soon saw it evaporate after the launch. The big problem is that
Microsoft does not have the developers that Sega had to keep a steady stream
of great titles coming out to keep the system afloat a little longer. Plus,
too many hit games come out on other systems first. Games like Tony Hawk's
3, Onimusha and whenever Metal Gear comes out.
3. Weak Support in Japan-Just like
the Dreamcast, the X-Box has not done well in Japan. Granted, it is still
early, but this is not a good sign. Very few systems survive by only doing
well in one region. The Genesis did this with US support and not alot of
Japanese support as well as the Turbo Grafx doing very well in Japan, but
not very good in the USA, but they are exceptions to the rule and not the
norm. You really need to do well in both to really have a fighting chance.
Besides the sales, you need the support of the game developers and many of
them are in Japan. Namco, Konami, Square, Tecmo, Sega, Koei and Enix are
but a few of the many companies that are Japanese based. Without companies
like this, you lose out on a majority of the most popular genres, including
fighters, shooters and RPGs, of which carry the most loyal fans. Sure there
is the Electronic Arts, Activisions and Infogrames, but many of the system
sellers come from the Japanese companies, including Metal Gear Solid 2,
Final Fantasy X and Virtua Fighter 4.
While it is too early to pull the plug on
the X-Box, the similarities are there. Microsoft needs to reevaluate its
position and possibly write off Japan. The online gaming needs to hit soon
and it needs to hit hard. They need to launch it with more than one measly
game, like Sega did. They need to make online games for everyone, including
some simple ones like cards, board games and stuff that non gamers would
enjoy. They also need a few more AAA titles, especially in the crucial RPG
and fighting categories, where they are sorely lacking. But with
Microsoft's money and experience, they should at least give it a good fight
and last longer than the year and a half that the Dreamcast lasted.
A few issues ago, I wrote about some
Dreamcast games that I thought would be good investments, for the investing
type. I have been overwhelmed with emails from people who want to know
about more games or have ones they wanted to add to the list. So here is a
follow-up to that article.
There are already quite a few collectible
games out there. Some are well known, like Chronotrigger for the Super
Nintendo (can fetch as much as $200.00 for a complete one) and Dragonball GT
for the Sony Playstation (must be the US version, it also fetches as much as
$200.00). But what about the not so known titles? Here are a few for you:
Aerowings 2 for the Sega Dreamcast.
($40.00)
Marvel vs Capcom 2 for the Sega Dreamcast ($40.00)
Tokyo Xtreme Racer 2 for the Sega Dreamcast ($40.00-$50.00)
Dead or Alive 2 for Sega Dreamcast ($35.00-$40.00)
Gallop Racer for the Playstation ($30.00-$40.00)
Ogre Battle for the Playstation ($30.00)
Bubble Bobble for the Playstation (with Rainbow Islands) ($40.00-$50.00)
Starcraft for the Nintendo 64
($50.00-$60.00)
Looking for a collecting challenge? Then
try to get all the boxes for the Nintendo 8-Bit games. Sure, you can get
the carts, that is tough. But it is nowhere near as tough as getting all
the boxes. For some reason, Nintendo boxes were thrown out at a rapid
rate. Don't believe me? Go to your local used game store and see how many
loose Nintendo games they have. Then look at the boxed games. Notice the
difference?
Now is a very good time to get these
boxes. For the most part, you can get them pretty cheap and boxed games
don't fetch too much more than the loose games, except for the more popular
games. You can get the majority of the Nintendo boxes right now and not
have your bank account emptied.
This will change in the coming years as
the demand for Nintendo games increases (and trust me, it is increasing).
Soon, boxed games will fetch double, triple even quadruple what a loose cart
sells for. Many people are realizing that these boxes are little works of
art and are collecting them for display as much as collecting them. I know
that I have become enthralled with the very enjoyable artwork on the boxes
and even put up a section of my site to show the box art of Nintendo games.
You can get there by
clicking here.
A new genre came out of the Bit Age, the
light gun games. Sure, there were gun games before the Bit Age, but they
were few and far between. But once the Bit Age started, that all changed.
A handful of very popular games came out that brought the light gun games to
the forefront and it became a legitimate genre.
Probably the most popular of the light gun
games was the pack-in game with the Nintendo, Duck Hunt. Most people got
their first taste of light guns while hunting ducks and wishing they could
shoot the dog. It was a basic, but fun game and still an enjoyable
diversion.
The Nintendo also featured other light gun
games. Wild Outlaw and Gotcha were two others, but neither one had the
impact that Duck Hunt had. Alot was due to the fact that neither one came
with the system.
Another very popular light gun game was
Lethal Enforcers for the Sega Genesis. This game, made by Treasure, was one
of the most enjoyable and best remembered light gun games. People to this
day, talk about how much they loved this game.
At the arcades, there were a handful of
popular light gun games. Operation Wolf was among the most popular. This
lead to many others, including Beast Busters, Aliens and eventually Virtua
Cop and House of the Dead, both great gun games from Sega. Soon you had two
player cooperative games as well as some variations on the theme (Ocean
Hunter had you fighting underwater, Jurassic Park had to riding in a jeep
and shooting and Silent Scope had you playing thee role of a sniper.
To this day, light gun games are a popular
part of the arcade and at home. Funny to think that the genre really took
off with the player shooting at ducks and getting taunted by a cartoon dog.
This is a very short issue, but at least
it is out. The past few months have been very hectic for me. I have played
very little of my beloved Dreamcast and Playstation 2. Heck, I still have
Giants: Citizen Kabuto still in the shrinkwrap and I picked it up over a
week ago at the Phillyclassic. Look for the next issue, in a month or so,
to be much bigger. Now it is time to get some sleep.
-Tired
Tom Zjaba
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